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Course Curriculum

Unit 01: Introduction
Module 01: What are you going to learn? 00:03:00
Module 02: Setting up a simple web server 00:03:00
Module 03: 3D basics 00:04:00
Module 04: Introducing THREE.js 00:09:00
Unit 02: Creating 3D Assets
Module 01: Finding environment assets to use in your game 00:04:00
Module 02: Using Mixamo characters and animations 00:04:00
Module 03: An overview of Blender 00:04:00
Module 04: 3D formats 00:08:00
Module 05: Editing your assets 00:03:00
Unit 03: Loading Your Assets
Module 01: Creating a Preloader 00:07:00
Module 02: The THREE.js Animation system 00:04:00
Module 03: Using the FBXLoader class 00:08:00
Unit 04: Character Animation
Module 01: Creating an onscreen joystick 00:07:00
Module 02: Switching animations dynamically 00:06:00
Unit 05: Moving Around Your Environment
Module 01: Changing camera angle 00:07:00
Module 02: Using the Raycaster class to avoid walking through the environment 00:06:00
Module 03: Loading the environment 00:02:00
Module 04: Creating a simplified version of your environment 00:05:00
Unit 06: Interacting with the Environment
Module 01: Using proximity testing for custom actions 00:08:00
Module 02: Adding cut scenes 00:06:00
Module 03: Adding custom animations using a Tween class 00:04:00
Unit 07: Adding Sound to Your Game
Module 01: The SFX class 00:06:00
Module 02: Adjust volume using proximity 00:02:00
Unit 08: Pathfinding
Module 01: Creating a NavMesh 00:07:00
Module 02: Using a NavMesh 00:10:00
Unit 09: Conclusion
Module 01: What you’ve learned 00:03:00
Module 02: More ideas for THREE.js games 00:01:00
Resources
Resources – Build a 3D RPG Game With THREE.js 00:00:00

Course Reviews

5

5
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  1. 5

    This is the perfect approach to become acquainted with the peculiarities of ES6 and THREE.js! Overall, the description of how to build a basic game engine using three.js was excellent. It also provided me a few useful tips and strategies to resolve frequent issues. With access to the entire code, it carefully explained all of the codings and offered large libraries from which to source pre-made objects, characters, and environments. What else could I have asked for?

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